[en] Welcome to euroquis.nl. Originally intended as a site for a European source-code-quality project, it now serves as the hub of my online presence. Most of what happens here goes on on the blog.
[nl] Welkom bij euroquis.nl. Dit was oorspronkelijk bedoeld als site voor een Europees code-kwaliteitsbeoordelingsproject. Nu is het centrum van mijn online aanwezigheid. Er gebeurt vooral wat op mijn blog.
The Calamares project keeps chugging along. It is ready for the KDE Megarelease – at least in the sense of “ready for Qt6, KDE Frameworks 6 and KDE Plasma 6” in so far as distro’s are going to be making ISO’s with that environment. KaOS has such a thing, and is a primary driver for Calamares Qt6 compatibility. There’s been a bunch of releases recently, with somewhat dry release notes on the Calamares website. Here’s some possibly-more-colorful background.
Calamares is a Linux installer used by dozens of distributions. It has translations in 80 languages and I regularly get new translation suggestions. One such recently was for
es_AR, or Spanish (Argentina).
std::spanis just a view onto an array, right? It’s new in C++20, so at work-work where we try to be modern where possible, I wrote an access function for a static array, and had it return a
Every computer science student is told that floating-point arithmetic is fraught. There be dragons. Stack Overflow and other Q&A sites have a mountain of “is floating-point math broken?” questions. But I was today years old, approximately 51.07 (floating-point) years, before I ran into a situation where I actually met the dragons.
C++ is definitely a language that has Lots of Ways to do It – kind of like Perl’s TIMTOWTSAC. A consequence is that when writing code, you need to think about which way to do things. When context-switching between projects, employers, or what-have-you, you may have to context-switch preferences for which way is preferred. Guidelines can help, and I love them.
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